RESUME of ERIC HUNN
774.228.8634 inkwellmagic@yahoo.com
EDUCATION
Rochester Institute of Technology - School of Film & Animation
Rochester, NY
Bachelor of Fine Arts with High Honors, 2006
Academy of Art University - Visual Development
San Francisco, CA (Online Program)
Masters of Fine Arts (Degree in Progress)
Current GPA: 3.925
Animotion, Inc.
Syracuse, NY
Full-Time Intern - Summer 2005
I provided conceptual artwork & animation on several projects, and created character animation
for the Dora the Explorer: Dance to the Rescue PC game (Adobe Flash).
Rochester Institute of Technology - School of Film & Animation
Rochester, NY
Bachelor of Fine Arts with High Honors, 2006
Academy of Art University - Visual Development
San Francisco, CA (Online Program)
Masters of Fine Arts (Degree in Progress)
Current GPA: 3.925
Animotion, Inc.
Syracuse, NY
Full-Time Intern - Summer 2005
I provided conceptual artwork & animation on several projects, and created character animation
for the Dora the Explorer: Dance to the Rescue PC game (Adobe Flash).
FULL TIME WORK EXPERIENCE
Zynga Inc.
Austin, TX
June 2018 - Present
As Senior Art Outsourcing Manager, I create visual designs for Zynga Austin’s Wizard of Oz related games. Working closely with Zynga's outsourced art partners, I develop extensive mock-ups, 3D models, design guides, and documentation to support their efforts in creating polished art. Additionally, I provide written & visual feedback to support our outsource artists and meet the requirements of the Art Director.
Additionally, I regularly create In-house character art, Wizard of Oz scene paint overs, and background paintings for game lobbies. Programs used in this role include Adobe Photoshop, Adobe After Effects, and Autodesk Maya.
38 Studios
Providence, RI
February 2011 - May 2012
As Cinematics Editor, I was responsible for animating narrative, pre-rendered cut-scenes for the Kingdoms of Amalur (Project Copernicus) MMO. Work was completed primarily through Adobe Photoshop & After Effects. I played a key role in designing and developing several cinematic sequences, working closely with the team from concept to polish pass. Additionally, I aided in the creation of promotional material for Kingdoms of Amalur: Reckoning, including gameplay capture, video editing, and motion graphic design.
Cambridge Interactive Development Corporation (CIDC)
Cambridge, MA
March 2010 - November 2010
As Flash Animator, I provided dynamic 2D character animation for several online games via Adobe Photoshop & Adobe Flash. I played a key role in the design of every game worked on, and spear- headed the artistic direction of several games. Additionally, I provided support in concept art & storyboarding on several games, and aided in planning future releases.
Tom Snyder Productions
Watertown, MA
February 2009 - February 2010
As Staff Artist/Animator, I aided in the conceptual design for the Adobe Flash-based Fraction Nation math game. I developed the layout of several in-game screens, ease of player interaction & adherence to design guidelines. Also, I was solely responsible for designing & animating the 90+ unique character avatars within the same game (After Effects & Flash). Additionally, I developed illustrations and animated video presentations to support marketing.
KoolConnect Technologies, Inc.
Canton, MA
April 2008 - October 2008
As Multimedia Designer, I was responsible for creating motion media to serve the company's hospitality brand, most prominently in the 2008 Intrigue Marketing Video Campaign. I created a great deal of motion graphics content to help build the company's visual identity, and provided both character & technical illustrations for the company website and client presentations. Work was done primarily via Adobe Photoshop & After Effects.
WSTM/NBC-3
Syracuse, NY
August 2006 - August 2007
As Graphic Artist, I created compelling digital graphics for the station's 12pm, 5pm, and 6pm news programs via Adobe Photoshop. These graphics served to further illustrate the stories they accompanied, and included on screen banners, over-the-shoulder images, animated maps, and full screen graphics. Additionally, I routinely captured video stills for on-air display. Also, I created artwork for station promotions & contests, which also played on-air.
Zynga Inc.
Austin, TX
June 2018 - Present
As Senior Art Outsourcing Manager, I create visual designs for Zynga Austin’s Wizard of Oz related games. Working closely with Zynga's outsourced art partners, I develop extensive mock-ups, 3D models, design guides, and documentation to support their efforts in creating polished art. Additionally, I provide written & visual feedback to support our outsource artists and meet the requirements of the Art Director.
Additionally, I regularly create In-house character art, Wizard of Oz scene paint overs, and background paintings for game lobbies. Programs used in this role include Adobe Photoshop, Adobe After Effects, and Autodesk Maya.
38 Studios
Providence, RI
February 2011 - May 2012
As Cinematics Editor, I was responsible for animating narrative, pre-rendered cut-scenes for the Kingdoms of Amalur (Project Copernicus) MMO. Work was completed primarily through Adobe Photoshop & After Effects. I played a key role in designing and developing several cinematic sequences, working closely with the team from concept to polish pass. Additionally, I aided in the creation of promotional material for Kingdoms of Amalur: Reckoning, including gameplay capture, video editing, and motion graphic design.
Cambridge Interactive Development Corporation (CIDC)
Cambridge, MA
March 2010 - November 2010
As Flash Animator, I provided dynamic 2D character animation for several online games via Adobe Photoshop & Adobe Flash. I played a key role in the design of every game worked on, and spear- headed the artistic direction of several games. Additionally, I provided support in concept art & storyboarding on several games, and aided in planning future releases.
Tom Snyder Productions
Watertown, MA
February 2009 - February 2010
As Staff Artist/Animator, I aided in the conceptual design for the Adobe Flash-based Fraction Nation math game. I developed the layout of several in-game screens, ease of player interaction & adherence to design guidelines. Also, I was solely responsible for designing & animating the 90+ unique character avatars within the same game (After Effects & Flash). Additionally, I developed illustrations and animated video presentations to support marketing.
KoolConnect Technologies, Inc.
Canton, MA
April 2008 - October 2008
As Multimedia Designer, I was responsible for creating motion media to serve the company's hospitality brand, most prominently in the 2008 Intrigue Marketing Video Campaign. I created a great deal of motion graphics content to help build the company's visual identity, and provided both character & technical illustrations for the company website and client presentations. Work was done primarily via Adobe Photoshop & After Effects.
WSTM/NBC-3
Syracuse, NY
August 2006 - August 2007
As Graphic Artist, I created compelling digital graphics for the station's 12pm, 5pm, and 6pm news programs via Adobe Photoshop. These graphics served to further illustrate the stories they accompanied, and included on screen banners, over-the-shoulder images, animated maps, and full screen graphics. Additionally, I routinely captured video stills for on-air display. Also, I created artwork for station promotions & contests, which also played on-air.
TEACHING EXPERIENCE
Visiting Professor & Dept. Chair - Mount Ida College
Newton, MA
August 2007 - May 2018
· Administration
Visiting Professor & Dept. Chair - Mount Ida College
Newton, MA
August 2007 - May 2018
· Administration
- Served as Department Chair of Game Art, Animation, and Digital Visualization (2012 – 2018).
- Responsible for the department’s annual report for the Game Art, Animation, and Digital Visualization majors.
- Responsible for the hiring & maintaining of adjunct faculty for courses related to Game Art and Animation. Conducted monthly one-on-one meetings & department meetings for all faculty within the Game Art, Animation, and Digital Visualization majors.
- Responsible for maintaining the department’s Advisory Board. Established in 2016, with regular, bi-annual meetings through Spring 2018. Representation from Turbine, Ghost Story Games, and Disruptor Beam.
- Established several industry connections for the department, allowing for professional review panels for senior projects. Relationships established with independent artists, as well as representatives from Turbine Games, Harmonix, Standing Stone Games, Ghost Story Games, Disney Interactive, Disruptor Beam, Jibo, & Demiurge.
- Developed Mount Ida’s Game Art & Animation curriculum revisions, which launched in 2014. Program suite saw strong, continuous growth through Spring 2018.
- Primary academic adviser of all sophomore, junior, and senior Game Art, Animation, and Digital Visualization students (65 total as of Spring 2018).
- Instruction of courses such as Concept Art, Digital Compositing, 3D Modeling, 2D & 3D Animation, Animation Pre-Production, Game & Animation History. Facilitated the internship program and thesis process for the department.
- Developed the Global Studies: Japan program through Mount Ida’s travel office. Lead travel groups on week-long study programs to Japan. Met with Japanese game & animation companies, and visited sites relevant to games & animation education in Tokyo, Osaka, and Kyoto (2015, 2016, 2018).
- Served on the committee responsible for putting together departmental booth & display materials for PAX East (2015 – 2018).
- Served on the steering committee for Mount Ida’s NEASC Accreditation (2016 – 2017). Co-leader on Standard 4 (The Academic Program) of Mount Ida’s self study documentation.
- Served on the steering committee for the School of Design’s NASAD Accreditation (2017 – 2018). Team lead on the development of Section 3 (Evaluation, Planning, & Projections) in the school’s self study documentation.
- Co-curator of the Game Changers gallery show, highlighting the accomplishments of female artists and animators working in video games and animation (2016). Artwork & keynote speeches were coordinated and arranged within the School of Design.
- A member of the college’s academic council, which helped shape general academic decisions at Mount Ida.
FREELANCE WORK EXPERIENCE
Crate Entertainment
2016
I was contracted to help create the introductory cinematic for Crate Entertainment's Grim Dawn. Working with a small independent cinematics team, I created 2.5D animations for several shots within the animation, using layered PSDs presented by the team's illustrator. Work completed via Adobe Photoshop & Adobe After Effects.
Disruptor Beam
2012, 2013, 2015
Disruptor Beam contracted me to create a couple of conceptual 2D animations. This included some exploratory animations for Game of Thrones: Ascent, and cinematic/gameplay mock-ups for an unannounced title. Work completed via Adobe Photoshop & Adobe After Effects.
In 2015, I created an animated trailer for Game of Thrones: Ascent via Adobe After Effects.
CHIKARA Pro Wrestling
2014, 2015
CHIKARA contracted me to create an animated teaser to promote their 2014 King of Trios event. The project was to be in the style of The Lego Movie, complete with Lego versions of the characters and stop motion look to the animation. With the exception of the logo, I was solely responsible for modeling, texturing, rigging, and animating. The entire project was completed in about three weeks. Created in Maya (modeling, UV layouts, animation, rendering), Adobe Photoshop (texturing), and Adobe After Effects (post production).
In 2015, I aided in creation of artwork to promote the company's annual King of Trios tournament.
QuickSchools
2012, 2013, 2014
I created an animated video tour of the QuickSchools school management system. The video shows users the basics of using the system, providing an upbeat and informative overview of the system. Animated via Adobe After Effects.
Anchor Bend Glassworks
2011
I was contracted to create an animated version of the company logo. As their company specializes in hand blown glass, I provided an animation of the logo appearing to melt into existence, as though being formed through intense heat. Animated via Adobe After Effects.
Motion Road Productions
2010
Motion Roads held a contract with Brookstone to provided training & promotional videos on company products. I was contracted to provide motion graphics for these training videos. Work included animated text, animated charts/graphs, and representational 3D models. Created via Adobe After Effects.
Drew Evans Project, LLC
2009
I provided several pieces of digital illustration (including official poster art) for the A Tiger in the Dark film series. Artwork created via Adobe Photoshop.
Last Minute Productions
2008
Last Minute was tasked with creating an informative video on the Whipple procedure for Beth Israel Deaconess Hospital. I provided a short animation of the procedure, as well as text animation. I also provided video editing for a large portion of the project. Work done in Final Cut Pro and Adobe After Effects.
American Red Cross
2006
The Oswego County branch of the American Red Cross (Central NY) needed some artwork to promote their "Bridges to Caring" event. I determined the general artistic direction for the event, and created art for posters, t-shirts, children's coloring pages, and billboards.
United Way
2006
The United Way of Greater Oswego County (Oswego, NY) wanted to create a short pledge drive campaign video, highlighting the organization's good works. I was part of a two man crew that shot and edited the video as we worked along side United Way officials to ensure content met their goals. Work done in Adobe Premiere.
Popular Communications Magazine
2005-2008
As a freelance artist, I provided cartoon illustrations for the magazine's “Shannon's Broadcast Classics” articles. I worked closely with the author to ensure the art gave a humorous reflection of each story.
Crate Entertainment
2016
I was contracted to help create the introductory cinematic for Crate Entertainment's Grim Dawn. Working with a small independent cinematics team, I created 2.5D animations for several shots within the animation, using layered PSDs presented by the team's illustrator. Work completed via Adobe Photoshop & Adobe After Effects.
Disruptor Beam
2012, 2013, 2015
Disruptor Beam contracted me to create a couple of conceptual 2D animations. This included some exploratory animations for Game of Thrones: Ascent, and cinematic/gameplay mock-ups for an unannounced title. Work completed via Adobe Photoshop & Adobe After Effects.
In 2015, I created an animated trailer for Game of Thrones: Ascent via Adobe After Effects.
CHIKARA Pro Wrestling
2014, 2015
CHIKARA contracted me to create an animated teaser to promote their 2014 King of Trios event. The project was to be in the style of The Lego Movie, complete with Lego versions of the characters and stop motion look to the animation. With the exception of the logo, I was solely responsible for modeling, texturing, rigging, and animating. The entire project was completed in about three weeks. Created in Maya (modeling, UV layouts, animation, rendering), Adobe Photoshop (texturing), and Adobe After Effects (post production).
In 2015, I aided in creation of artwork to promote the company's annual King of Trios tournament.
QuickSchools
2012, 2013, 2014
I created an animated video tour of the QuickSchools school management system. The video shows users the basics of using the system, providing an upbeat and informative overview of the system. Animated via Adobe After Effects.
Anchor Bend Glassworks
2011
I was contracted to create an animated version of the company logo. As their company specializes in hand blown glass, I provided an animation of the logo appearing to melt into existence, as though being formed through intense heat. Animated via Adobe After Effects.
Motion Road Productions
2010
Motion Roads held a contract with Brookstone to provided training & promotional videos on company products. I was contracted to provide motion graphics for these training videos. Work included animated text, animated charts/graphs, and representational 3D models. Created via Adobe After Effects.
Drew Evans Project, LLC
2009
I provided several pieces of digital illustration (including official poster art) for the A Tiger in the Dark film series. Artwork created via Adobe Photoshop.
Last Minute Productions
2008
Last Minute was tasked with creating an informative video on the Whipple procedure for Beth Israel Deaconess Hospital. I provided a short animation of the procedure, as well as text animation. I also provided video editing for a large portion of the project. Work done in Final Cut Pro and Adobe After Effects.
American Red Cross
2006
The Oswego County branch of the American Red Cross (Central NY) needed some artwork to promote their "Bridges to Caring" event. I determined the general artistic direction for the event, and created art for posters, t-shirts, children's coloring pages, and billboards.
United Way
2006
The United Way of Greater Oswego County (Oswego, NY) wanted to create a short pledge drive campaign video, highlighting the organization's good works. I was part of a two man crew that shot and edited the video as we worked along side United Way officials to ensure content met their goals. Work done in Adobe Premiere.
Popular Communications Magazine
2005-2008
As a freelance artist, I provided cartoon illustrations for the magazine's “Shannon's Broadcast Classics” articles. I worked closely with the author to ensure the art gave a humorous reflection of each story.
SOFTWARE & SKILLS
Adobe After Effects (Motion Graphics, 2D Animation, Special Effects & Post Production)
Adobe Photoshop (Digital Illustration & Painting)
Adobe Animate/Flash (2D Animation)
Adobe Illustrator (Digital Illustration)
Autodesk Maya (3D Modeling, Texturing, & Animation)
Adobe Premiere & Final Cut Pro (Video Editing)
Manga Studio (Digital Illustration & Painting)
Zbrush (Digital Sculpting)
Adobe After Effects (Motion Graphics, 2D Animation, Special Effects & Post Production)
Adobe Photoshop (Digital Illustration & Painting)
Adobe Animate/Flash (2D Animation)
Adobe Illustrator (Digital Illustration)
Autodesk Maya (3D Modeling, Texturing, & Animation)
Adobe Premiere & Final Cut Pro (Video Editing)
Manga Studio (Digital Illustration & Painting)
Zbrush (Digital Sculpting)
AWARDS & RECOGNITIONS
Permission to Fail
Mount Ida College
2015
Sketchbook artwork included in a gallery collection with other graphic designers, artists, and illustrators, showing the creative process for developing artistic works. Sketches from industry and personal work were included.
Marvel Motion Comics Contest
www.aniboom.com
2009
The goal of the project was to create a motion comic based a provided Marvel comic. My entry - "The Worst Part of Getting Your Memories Back" - was selected as one of the finalists. Created via Adobe Photoshop & Adobe After Effects.
Brattleboro Animation Festival
Brattleboro, VT
2006
My RIT Senior Thesis Project, ROADs, was awarded second prize. Created via traditional animation techniques & work in Adobe After Effects.
Permission to Fail
Mount Ida College
2015
Sketchbook artwork included in a gallery collection with other graphic designers, artists, and illustrators, showing the creative process for developing artistic works. Sketches from industry and personal work were included.
Marvel Motion Comics Contest
www.aniboom.com
2009
The goal of the project was to create a motion comic based a provided Marvel comic. My entry - "The Worst Part of Getting Your Memories Back" - was selected as one of the finalists. Created via Adobe Photoshop & Adobe After Effects.
Brattleboro Animation Festival
Brattleboro, VT
2006
My RIT Senior Thesis Project, ROADs, was awarded second prize. Created via traditional animation techniques & work in Adobe After Effects.
References & Letters of Recommendation available by request.